Those who travel very slowly may yet make far greater progress, provided they keep always to the straight road, than those who, while they run, forsake it. Rene Descartes, Discourse on the Method
Lo so che parlo perche' parlo ma che non persuadero' nessuno; e questa e' disonesta' - ma la rettorica mi costringe a forza a far cio' - o in altre parole "e' pur necessario che se uno ha addentato una perfida sorba la risputi". C. Michelstaedter, La Persuasione e la Rettorica
Under a darkening sky / The night is falling down on me / And I'm thinking that I should / Head on home / Been gone too long / Leave my roaming M. Knopfler and Emmylou Harris, Beachcombing
Flam3 2.7 changelog declare “Added settable kernel for downrez“.
I found this sentence a little cryptic; myabe I’m not the only one.
I tried flam3-genome to produce a Sequence and immediatly found a new tag: “filter_shape” and the default value is filter_shape=”gaussian”.
It sets different filtering modes; I used them many times in 3D and some 2D applications for resampling or filter images using diiferent approaches (algorithms).
So I took a fast look into the source code and found what I was searching for… the shapes list.
Here it is: gaussian, hermite, box, triangle, bell, bspline, mitchell, blackman, catrom, hanning, hamming, lanczos3, lanczos2, quadratic.
I’d be quite easy find various resources about every algorithm in the net; just search.
Hope it helps.
P.S. I really don’t know if all modes are implemented or usable; I’ll take a deeper look at the source code as soon as I’ll have some spare-time. Spot or Erik could cast a ray of light about it really faster than me.
Some new features are listed below (not comprehensive list).
Added multiple buffer depth support
Added ability to stop render and save unfinished images
New variations: “gaussian_blur”, “radial_blur”
Fixed creating of transparent PNGs
Many interface improvements in Main window and Editor
New hexadecimal format is used for saving gradients in .flame files (incompatible with previous versions!!!)
Improved Rendering customization
Flam3 2.7b7 Final by Scott Draves and Erik Reckase
Features List: print out palette as floating point with up to 6 digits rather than integers (for very slow smooth transitions).
Added optimization to only recalculate the xform distrib array when necessary (Thanks Joel Faber). Added settable kernel for downrez.
Added XML reading code for new format for gradients.
Functionalized hex gradient read.
Removed color shift experimental feature.
New ‘motion_exponent’ attribute controls fade of temporal steps.
Added gaussian_blur and radial_blur vars from Apo.
Added “pie” and “ngon” variations from joel faber.
Add rotation_center attribute.
Added but disabled image variation from Joel. Release as 2.7.
This is a quite old and brief small guide to help LightWave users in resolving problems about Sentinel driver installation.
It’s quite old and tested up to LW 8.5; I firstly pulished it on 3D Recursions, but I think that someone could find a way to my Blog too.
So, here it is.
I reported and hinted (for years up to now) many time some suggestions; I want to disclose a very small/breiaf guide here, so everyone can read and fastly resolve the most common related problems.
Don’t use LW’s provided Sentil Driver. It’s notorious they have some installing problems: not for all users’ configs but for a good percentage so you better stay away also if you’re installing an LW’s update.
Unplug the Sentinel,
execute the SSD Cleanup 1.1 utility (see below),
install the downloaded Driver,
then plug in the Sentinel again.
Note: when using the USB version a messagge will alert you that the new hardware is intalled correctly.
Everything should works ok now: all problems vanished!
Some more help:
Use the SSD Cleanup 1.1 to completely clear/uninstall the previous Driver; if you already installed an LW’s provided Driver and you have some sort of problems or you want install the driver from scratch.
Use Sentinel SuperPro Medic 6.3.0 to test if your Sentinel is working correctly; the test is not related to the Driver installing but directly to the Sentinel’s hardware.
NOTE: the Sentinel SuperPro Medic tool only test the hardware, it provides useful information when you’re guessing “Is my Sentil broken?”.
I’m sure that someone is currently mumbling about the necessity of this short guide.
Ok.
Just tell you: I slided on the same banana’s peel recently.
I recently installed the LW 8.3 update (in a new dir as always, for testing Aurora Attractor plugins) and I confirmed, in a hurry moment, the installation of LW’s provided Sentinel Driver (damn idiot… I am); a great magical force was surrounded upon all my installed LW versions after the Driver installation.
A small comparison table:
LW’s provided Sentinel Driver
LW 7.5 – Discovery Edition
LW 8.0.1 – Dicovery Edition
LW 8.2.1 – Dicovery Edition
LW 8.3 – Commercial – Full
SafeNet’s original Sentinel Driver
LW 7.5 – Commercial – Full
LW 8.0.1 – Commercial – Full
LW 8.2.1 – Commercial – Full
LW 8.3 – Commercial – Full
Moral: uninstalling the LW’s provided drivers using SSD Cleanup ad then installing SafeNet original dirver has healed the magic spell out of my LW installed versions: they’re working correctly now!
Note: this simple guide was tested up to LW 8.5 version.
Spot pointed me to lack of Color Cycle script License Agreement.
I was impliedly thinking to GPL, just like Apophysis. GPL License – http://www.gnu.org/copyleft/gpl.html
You know… nowadays everything must have an explicit License Agreement.
I’ve updated the Script and the previous posts including the License information.
The Rendering Script has also a minor update (optimization), the version
number is still 1.2, so everyone who downloaded the Script yesterday (21 September) is invited to download it again.
I’ve got also some spare-time to render the full color preview again; I’ve uploaded an Mpeg full color version for better platform indipendent compatibility.
Download here: Color Cycle 1.2 preview (Mpeg)
I’ll render better quality GIFs as soon as possible.
I’ve finally had the time to update the Apophysis Color Cycle script.
My first version was a simple preview version of Mark Townsend and Rodrigo Loyola rendering one.
This new version has some new features; I called it 1.2 to reflect the small amount of work I done on it.
The Script is available in two different version: Preview and Rendering.
The first one is usefull to preview the Flame Color Cycle effect, then the second one is used to render the sequence you need.
Sequential = 1
It does a complete Cycle of Red, Green and then Blue components sequentially.
The complete sequence is 256×3=765 frames.
Sequential = 0
Cycle Red
You can stop the Red component Cycle
Cycle Green
You can stop the Green component Cycle
Cycle Red
You can stop the Blue component Cycle
Rendering version – new Features:
Advanced Rendering and Output Settings
Step Rendering
Useful if you want render a limited number of frames (a frame every StepValue) to build an animated GIF file.
Sequential = 1
It does a complete Cycle of Red, Green and then Blue components sequentially.
The complete sequence is 256×3=765 frames.
Sequential = 0
Cycle Red
You can stop the Red component Cycle
Cycle Green
You can stop the Green component Cycle
Cycle Red
You can stop the Blue component Cycle
Hope someone will find it useful.
Comments are welcome for support, bug reports, questions or appreciation (eh… thanks a lot).