Render Flam3 1.3.2 – Apophysis animation Script for Flam3
7th November 2007
A new release is available here: RenderFlam3
This is just a small maintenance release to support the new Apophysis 2.07 beta.
Nothing less, nothing more!
Download here (right click / Save As): RenderFlam3.zip
Complete Render Flam3 posts archive: Search about Render Flam3
Changelog
v 1.3.2 – 7 Nov. 2007
+ Added support for Apophysis 2.07
v 1.3.1 – 25 Oct. 2007
+ Added support for Apophysis 2.06c 3D hack
+ Added support for Flam3 2.7.6
+ Camera Zoom minor bugs fixed
+ Minor updates:
* Some code optimizations
* Better supersample/oversample check
* Bat file: end comment modified
* “LoopKF” named added back
v 1.3 – 19 Oct. 2007
+ Sheep and Edge animations types added.
+ Support for Camera Angle/Rotation property added (needs Apophysis 2.06c beta or newer).
+ Supporting only Flam3 2.7.5
+ Flam3 install check added.
+ Apo version-indipendented Variations check against Flam3 supported ones.
+ Bat files: more advanced options and more comments added.
+ Two different Script versions
* One for Apophysis 2.06c beta , Apophysis 2.06 beta and Apophysis 2.06 beta Z+
* and one for Apophysis 2.05 beta 2, Apophysis 2.05 Z+ beta 2 and Apophysis 2.05 Z+ beta 2 C++
+ Supporting Variation Varibales for: radial_blur, rings2, fan, blob, pdj, perspective, julian, juliascope, curl, move, ngon, disc2, rectangles, super_shape, flower, conic, parabola, pie and split variations.
v. 1.2 beta1 to beta12
+ RAW saving routine added.
+ Main/big updates on the whole script (too much to list).
v. 1.1
+ Saving scheme updated
* It’s now completely resolution indipendent.
* Use “Maintain Aspect Ratio” for perfect matching or Apo’s free scale: may have no perfect matching (depending on flames) but let you scale in no-proportional way.
+ “Maintain Aspect Ratio” added
+ “Animation Loop” added
+ “Copy first flame’s MasterScale/Zoom to each others” added
* This is an hard-coded testing option (no user-request displayed)
* Change the “szcopy” variable value.
+ Verbose messages in Script window.
v. 1.0
+ Initial release.







16 April 2008 at 19:49
I can’t get your script to accept my flam3 v2.7.11 install, do I need to grab an older version of flam3? Just dl’d the latest of flam3, and unzipped it.
17 April 2008 at 07:20
RenderFlam3 should support every new Flam3 version: 2.7.5 and newer.
I’ve got to unzip the archive in a plain-path; when you extract the Flam3 archive it creates a new folder containing the version name, go into that folder on move all the file to the parent one.
So if you set “C:\flam3\” as your path then all the Flam3 files must be in that plain-folder and not in a sub-folder.
Sub-folders are actually implemented only for Flam3 2.7.5 and 2.7.6
I’ve currently suspended RenderFlam3 development due to the lack of spare time but I hope to put my hands (a little, at least) on the whole thing during the next week.
I’ll update the whole Flam3 checking routine for sure!
17 April 2008 at 10:22
Hi, Neb
I’ve tested Flam3 2.7.11 on plain-path and it works ok!
I’ll add a couple of small updates during the next hours; the new version will be maybe ready yet today!
Thanks a lot for the support.
17 April 2008 at 11:35
The last release is available here: RenderFlam3