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    Those who travel very slowly may yet make far greater progress, provided they keep always to the straight road, than those who, while they run, forsake it.
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  • Sheep Loop v5 – script

    4th February 2008

    This is my own version of the ESheep‘s Sheep Loop script for the upcoming 2.7 server (to submit a sheep to the current server please use the classic Sheep Loop script: Using Apophysis to Make Sheep).

    It properly checks supported Flam3 variations against Apophysis ones; if an Apo variation is not supported then is cleared.
    The resulting Preview is the correct sheep you’ll obtain posting the genome on the server.

    Note: Sheep Loop script doesn’t modify the current flame.

    Apophysis version: sheep-loop_v5.asc (right-click, Save As)

    Apophysis-J version: sheep-loop_v5.ajs (right-click, Save As)

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    10 Responses to “Sheep Loop v5 – script”

    1. Giovanni Says:

      Grande script ! Non vedo l’ora di postare le “nuove” pecore. Ho greggi interi creati da pyres, che con finalx e le nuove variazioni funziona alla grandissima. Le pecore belano impazienti :)
      cmq le tue ultime creazioni sono strepitose, mi riferisco a “flowing…” e “Good sense…”
      P.S. sto rimettendo mano a pyres, spero sinceramente di farlo diventare qualcosa di più “serio”.

    2. ReFa Says:

      Thanks for the script :)

    3. Exper Says:

      @Giovanni
      Grazie. Eh sì, il nuovo server sarà molto interessante.
      Sono contento ti siano piciuti gli ultimi lavori e a proposito di Pyres… mi piacerebbe provarlo. A quando una versione da testare e spremere?

      @ReFa
      Thanks a lot, you’re very welcome!

    4. Zababa Says:

      Somehow I cannot get the script work. This is the first time I am trying to design a sheep. I work in Ubuntu Linux with Apophysis-J 2.5 which is based on 2.07 beta for Windows. When I try to open the script sheep-loop_v5.asc, nothing happens. When I copy the script source and paste it in the script edit window, it is ok but I can only save it as *.ajs, not as *.ajc /-: And when I try to run the script, it complains:
      missing ; before statement (line 0)

      What am I doing wrong?

    5. Exper Says:

      Hi Zababa,
      note that this script is for the upcoming 2.7 server and not the one currently running at the ES site. If you use this one and upload a Sheep to the current server then you could have completely different results.
      You can find the actual script here: Using Apophysis to Make Sheep

      Apophysis-J converts Apophysis scripts to JavaScript language cos it doesn’t support the native Pascal-like interpreter. So nothing happens if you copy and paste an Apophysis script. You have to load the *.asc file and let it to convert to a proper “J” script. The extension is *.ajs one; so that one it ok.
      Unfortunately the conversion is not always automatic or it can create minor glimpses to the scripts.

      The “Sheep Loop v5″ is one of the not properly converted ones.
      I’ve done the conversion by hand, but the actual version lacks the Zoom/Scale conversion due to some problems in Apophysis-j.
      Donwload it here (Right click – Save As) Sheep Loop J v5

      Hope it helps a little.

    6. Blas Says:

      Hi and thanks for the script. We I use de 2.7 script the animation of frames are very slow, it takes about 1 second for each one. When I use the default Apophysis script everything looks fine. I want to now if when I upload the flame to the server everything will be all right.
      Thanks again.

    7. Exper Says:

      You’re wlecome Blas, glad you liked the script.

      Sheep Loop v5 script is useful to preview a Flame but if you want upload it on ES server then you have to export it using my own “Export Sheep” script: http://exper.3drecursions.com/exper-apophysis-scripts/.

      The animation is quite slow cos it uses the Apo’s settings; you can change it opening the script in using the Apo’s Script Editor and change this code
      {
      Renderer.Width := 640;
      Renderer.Height := 480;
      SetRenderBounds;

      Flame.SampleDensity := 5;
      Flame.Oversample:=2;
      Flame.FilterRadius:=0.5;
      }

      to

      {
      Renderer.Width := 640;
      Renderer.Height := 480;
      SetRenderBounds;
      }
      Flame.SampleDensity := 5;
      Flame.Oversample:=2;
      Flame.FilterRadius:=0.5;

      then save the script overwriting the stored version.
      Hope it helps! ;)

    8. Terry Says:

      Thanks mucho for the 2.7 ES script. I’ve been looking for one for awhile, but didn’t think it was worth posting on the ES forum for it. Since I got the link to your site, though, I figured that I couldn’t pass up the opportunity. hehehe Thanks again!

    9. purpzey Says:

      For some reason I can’t get the script to work. I am running Apo 2.02 on Ubuntu through wine. It seems that the *old* ES-Loop script works, but when I run the new one I just downloaded from your site it doesn’t seem to do anything. . .The same goes for the Export Flame script, it doesn’t return any error of any kind, it just doesn’t do anything. I’ve tried it with my own flame that I designed and also a random batch. Any tips on how to get it going?

    10. Exper Says:

      @Purpzey: sorry for the long dealy!
      Both are not Apo 2.02 compatible cos they use some new Script features; they can be used with “Apophysis 2.06 beta” and newer versions!

      @Terry: thanks a lot! :)

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