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    "Those who travel very slowly may yet make far greater progress, provided they keep always to the straight road, than those who, while they run, forsake it."
    Rene Descartes, Discourse on the Method

    "Lo so che parlo perche' parlo ma che non persuadero' nessuno; e questa e' disonesta' - ma la rettorica mi costringe a forza a far cio' - o in altre parole "e' pur necessario che se uno ha addentato una perfida sorba la risputi"."
    C. Michelstaedter, La Persuasione e la Rettorica

    "Under a darkening sky / The night is falling down on me / And I'm thinking that I should / Head on home / Been gone too long / Leave my roaming"
    M. Knopfler and Emmylou Harris, Beachcombing



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    Render Flam3 1.3.5

    19th April 2008

    Last version available here: RenderFlam3 1.3.6


    Complete new Flam3 checking version scheme.
    Plain-folder install: automatic version check; it could be able to automatically check for new Flam3 versions (it needs the README file)
    Sub-folder install: supported for 2.7.6 up to 2.7.11 (by directory name)

    Flam3 2.7.6 is the older supported version, 2.7.5 was dropped.

    Secant to Secant2 variation conversion for Flam3 2.7.10 and 2.7.11

    Download here (right click / Save As): RenderFlam3_1.3.5.zip

    Released under GPL License - http://www.gnu.org/copyleft/gpl.html
    Credits or donations are not mandatory but very appreciated especially when using “RenderFlam3″ in commercial production.

    Complete Render Flam3 posts archive: Search about Render Flam3

    RenderFlam3 main purpose is rendering a sequence of Flames using Flam3 to create animations.
    It’s an Apophysis script which cycles through the flames in the Title Window,
    sets their time field,
    sets their advanced animation tags,
    saves them all off to a single flame file,
    and then creates a bat file (to the same output path).
    Executing the bat file will launch flam3-animate and render the animation’s frames; Flam3 will interpolate all the flames.
    RenderFlam3 can create Morph, Sheep or Edge animations.

    Changelog
    v 1.3.5 - 19 April 2008
    + Implemented new Flam3 version checking scheme
    ** Needs Flam3 “README.txt” file
    ** Plain-folder install: automatic version check
    ** Sub-folder install: supported for 2.7.6 up to 2.7.11
    + Forcing Flam3 path via “flam3path” variable
    ** see at the end of the main comment
    + Dropped Flam3 2.7.5 support
    ** Supporting only Flam3 2.7.6 and newer
    ** Raw-support for Flam3 2.7.7 and newer
    + Secant to Secant2 variation conversion for Flam3 2.7.10 and 2.7.11

    v 1.3.4 - 18 April 2008
    + Some small code clean-up

    v 1.3.3 - 17 April 2008
    + Apophysis version-indipendent
    + SaveFile Dialog fully supported
    + Added raw support for Flam3 up to version 2.7.11

    v 1.3.2 - 7 Nov. 2007
    + Added support for Apophysis 2.07

    v 1.3.1 - 25 Oct. 2007
    + Added support for Apophysis 2.06c 3D hack
    + Added support for Flam3 2.7.6
    + Camera Zoom minor bugs fixed
    + Minor updates:
    ** Some code optimizations
    ** Better supersample/oversample check
    ** Bat file: end comment modified
    ** “LoopKF” named added back

    v 1.3 - 19 Oct. 2007
    + Sheep and Edge animations types added.
    + Support for Camera Angle/Rotation property added (needs Apophysis 2.06c beta or newer).
    + Supporting only Flam3 2.7.5
    + Flam3 install check added.
    + Apo version-indipendented Variations check against Flam3 supported ones.
    + Bat files: more advanced options and more comments added.
    + Two different Script versions
    ** One for Apophysis 2.06c beta , Apophysis 2.06 beta and Apophysis 2.06 beta Z+
    ** and one for Apophysis 2.05 beta 2, Apophysis 2.05 Z+ beta 2 and Apophysis 2.05 Z+ beta 2 C++
    + Supporting Variation Varibales for: radial_blur, rings2, fan, blob, pdj, perspective, julian, juliascope, curl, move, ngon, disc2, rectangles, super_shape, flower, conic, parabola, pie and split variations.

    v. 1.2 beta1 to beta12
    + RAW saving routine added.
    + Main/big updates on the whole script (too much to list).

    v. 1.1
    + Saving scheme updated
    ** It’s now completely resolution indipendent.
    ** Use “Maintain Aspect Ratio” for perfect matching or Apo’s free scale: may have no perfect matching (depending on flames) but let you scale in no-proportional way.
    + “Maintain Aspect Ratio” added
    + “Animation Loop” added
    + “Copy first flame’s MasterScale/Zoom to each others” added
    ** This is an hard-coded testing option (no user-request displayed)
    ** Change the “szcopy” variable value.
    + Verbose messages in Script window.

    v. 1.0
    + Initial release.

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