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	<title>Comments on: Render Flam3 1.3.9 beta3 &#8211; Apophysis to Flam3 animation Script</title>
	<atom:link href="http://exper.3drecursions.com/2009/10/26/render-flam3-139-beta3/feed/" rel="self" type="application/rss+xml" />
	<link>http://exper.3drecursions.com/2009/10/26/render-flam3-139-beta3/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=render-flam3-139-beta3</link>
	<description>I’m just a boring idiot and a naive man who still believes in out-of-fashion values like peace, freedom, democracy, love and respect.</description>
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		<title>By: Exper</title>
		<link>http://exper.3drecursions.com/2009/10/26/render-flam3-139-beta3/comment-page-1/#comment-20734</link>
		<dc:creator>Exper</dc:creator>
		<pubDate>Fri, 21 May 2010 16:13:13 +0000</pubDate>
		<guid isPermaLink="false">http://exper.3drecursions.com/?p=613#comment-20734</guid>
		<description>Hi Raven,
glad you like the site and the designs.

Talking about RenderFlam3... well it&#039;ll have not 3Dhack support as long as Flam3 will start to support it too.
RenderFlam3 script is intended as a &quot;bridge&quot; between Apophysis and Flam3 so I cannot add features that are not supported on both of them.</description>
		<content:encoded><![CDATA[<p>Hi Raven,<br />
glad you like the site and the designs.</p>
<p>Talking about RenderFlam3&#8230; well it&#8217;ll have not 3Dhack support as long as Flam3 will start to support it too.<br />
RenderFlam3 script is intended as a &#8220;bridge&#8221; between Apophysis and Flam3 so I cannot add features that are not supported on both of them.</p>
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	<item>
		<title>By: Raven</title>
		<link>http://exper.3drecursions.com/2009/10/26/render-flam3-139-beta3/comment-page-1/#comment-20707</link>
		<dc:creator>Raven</dc:creator>
		<pubDate>Mon, 03 May 2010 20:12:03 +0000</pubDate>
		<guid isPermaLink="false">http://exper.3drecursions.com/?p=613#comment-20707</guid>
		<description>Hi Exper!

Just wondering if you have some plans adding support for more 3Dhack features in your busy agenda; great site and wonderful art work. Thanks for sharing the magic around. Kudos.</description>
		<content:encoded><![CDATA[<p>Hi Exper!</p>
<p>Just wondering if you have some plans adding support for more 3Dhack features in your busy agenda; great site and wonderful art work. Thanks for sharing the magic around. Kudos.</p>
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	<item>
		<title>By: Exper</title>
		<link>http://exper.3drecursions.com/2009/10/26/render-flam3-139-beta3/comment-page-1/#comment-20683</link>
		<dc:creator>Exper</dc:creator>
		<pubDate>Tue, 20 Apr 2010 10:09:41 +0000</pubDate>
		<guid isPermaLink="false">http://exper.3drecursions.com/?p=613#comment-20683</guid>
		<description>Hi Thomas,
welcome back to flame animating.
RenderFlam3 previews (shows) all the exported KeyFrames (flames) in sequence; a complete preview is actually out of aims due to various ApoScript limitations: the Morph command don&#039;t support most of the new stuff so creating one could require a very big bunch of code and a lot of hard work.

You can have a Preview only rendering some frames out of the full sequence just adding the &quot;nframes&quot; command to the RenderFlam3 generated .bat file.
If your sequence has a 100 frames length then adding nframes=50 will just render the KeyFrames and the mid-motion frames.

Hope it helps a bit.</description>
		<content:encoded><![CDATA[<p>Hi Thomas,<br />
welcome back to flame animating.<br />
RenderFlam3 previews (shows) all the exported KeyFrames (flames) in sequence; a complete preview is actually out of aims due to various ApoScript limitations: the Morph command don&#8217;t support most of the new stuff so creating one could require a very big bunch of code and a lot of hard work.</p>
<p>You can have a Preview only rendering some frames out of the full sequence just adding the &#8220;nframes&#8221; command to the RenderFlam3 generated .bat file.<br />
If your sequence has a 100 frames length then adding nframes=50 will just render the KeyFrames and the mid-motion frames.</p>
<p>Hope it helps a bit.</p>
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	<item>
		<title>By: Thomas Williams</title>
		<link>http://exper.3drecursions.com/2009/10/26/render-flam3-139-beta3/comment-page-1/#comment-20618</link>
		<dc:creator>Thomas Williams</dc:creator>
		<pubDate>Fri, 16 Apr 2010 22:57:56 +0000</pubDate>
		<guid isPermaLink="false">http://exper.3drecursions.com/?p=613#comment-20618</guid>
		<description>Exper
Thomas here, aka biomorphica, the flame animator dude from days of yore who helped start this animating in apo stuff 
http://diatom.tv/visuals/project/Durian
Just returning to animating flames after a long time off. Your script is still the !shizzle! my friend.
One thing that might be helpful, that I had in my ancient version, was an option to make a preview of the animation in a window in apo. Do you have this in your script? I don&#039;t see it, but maybe I missed it. That would be very useful when making anims in production. 
Hope you are doing great! love your site.
basta!
thomas</description>
		<content:encoded><![CDATA[<p>Exper<br />
Thomas here, aka biomorphica, the flame animator dude from days of yore who helped start this animating in apo stuff<br />
<a  href="http://diatom.tv/visuals/project/Durian" rel="nofollow">http://diatom.tv/visuals/project/Durian</a><br />
Just returning to animating flames after a long time off. Your script is still the !shizzle! my friend.<br />
One thing that might be helpful, that I had in my ancient version, was an option to make a preview of the animation in a window in apo. Do you have this in your script? I don&#8217;t see it, but maybe I missed it. That would be very useful when making anims in production.<br />
Hope you are doing great! love your site.<br />
basta!<br />
thomas</p>
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	<item>
		<title>By: Exper</title>
		<link>http://exper.3drecursions.com/2009/10/26/render-flam3-139-beta3/comment-page-1/#comment-19901</link>
		<dc:creator>Exper</dc:creator>
		<pubDate>Thu, 11 Mar 2010 17:58:49 +0000</pubDate>
		<guid isPermaLink="false">http://exper.3drecursions.com/?p=613#comment-19901</guid>
		<description>Hi Yves,
sorry for the long delay!

You should simply have the batch (.bat) file in the same folder where you have exported the flame file.</description>
		<content:encoded><![CDATA[<p>Hi Yves,<br />
sorry for the long delay!</p>
<p>You should simply have the batch (.bat) file in the same folder where you have exported the flame file.</p>
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	<item>
		<title>By: yves</title>
		<link>http://exper.3drecursions.com/2009/10/26/render-flam3-139-beta3/comment-page-1/#comment-19369</link>
		<dc:creator>yves</dc:creator>
		<pubDate>Sun, 14 Feb 2010 17:10:44 +0000</pubDate>
		<guid isPermaLink="false">http://exper.3drecursions.com/?p=613#comment-19369</guid>
		<description>Hello Exper
i&#039;ve been trying to run this script renderflam, using the tutorial on http://biomorphica.com/apophysis/animTutorial/ 
The problem is, i never have a batch file in the anims folder, as if it&#039;s just not exporting any flames. I&#039;ve tried to change the folder to the apophysys folder, but no luck. 
I&#039;m not sure what i&#039;m doing wrong here, and it would be quite a help, if there would be just some basic tutorial on how to use this renderengine.

hope you can help me,
all the best

Yves</description>
		<content:encoded><![CDATA[<p>Hello Exper<br />
i&#8217;ve been trying to run this script renderflam, using the tutorial on <a  href="http://biomorphica.com/apophysis/animTutorial/" rel="nofollow">http://biomorphica.com/apophysis/animTutorial/</a><br />
The problem is, i never have a batch file in the anims folder, as if it&#8217;s just not exporting any flames. I&#8217;ve tried to change the folder to the apophysys folder, but no luck.<br />
I&#8217;m not sure what i&#8217;m doing wrong here, and it would be quite a help, if there would be just some basic tutorial on how to use this renderengine.</p>
<p>hope you can help me,<br />
all the best</p>
<p>Yves</p>
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