Exper Chaotic Flow - Abstract Design
Exper Chaotic Flow
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  • Puzzled Puzzle 1
    Puzzled Puzzle 1

    Good old days
    Good old days

    Willpower 2
    Willpower 2

    Smashing Idiocy
    Smashing Idiocy
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  • Quotes

    Those who travel very slowly may yet make far greater progress, provided they keep always to the straight road, than those who, while they run, forsake it.
    Rene Descartes, Discourse on the Method

    Lo so che parlo perche' parlo ma che non persuadero' nessuno; e questa e' disonesta' - ma la rettorica mi costringe a forza a far cio' - o in altre parole "e' pur necessario che se uno ha addentato una perfida sorba la risputi".
    C. Michelstaedter, La Persuasione e la Rettorica

    SOCRATES: Eh! What can be feared when one is doing one’s duty? I know the rage of my enemies. I know all their slanders; but when one only tries to do good to men and when one does not offend heaven, one can fear nothing, neither during life, nor after death.
    Voltaire, Socrates, ACT II

  • Archive for October, 2009


    Skagitrenee on Explore

    14th October 2009
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    Skagitrenee (Irene AKA Renee) awesome photos and art on Flickr’s Explore.

    Skagitrenee on Explore

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    Posted in Friends on Explore | No Comments »

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    Export Sheep 1.3

    13th October 2009
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    I’m back to this script again after more than one year.
    Why? Well, some update needs surfaced out of genetic-design mailing list during the last days.

    First of all I’ve had the confirmation that the ‘twintrian’ Variation is currently banned; when a Flame containing this Variation is uploaded then the designer will have a surprise: the result it’ll be different cos the server silently erase it.

    I’ve secondly discovered that ES (ElectricSheep) server limits to 5 the number of Variations per Transforms (XForm); I was completely unaware of it or I forgot the limitation when I firstly coded the script (I really don’t remember).

    Read the rest of this entry »

    Posted in Applications, Apophysis, Flam3, Exper Apophysis Scripts | 3 Comments »

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    A stripe of Blood

    12th October 2009
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    Stop all the fucking wars right now!

    A stripe of Blood

    Posted in Photos, Objector | No Comments »

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    Ancient Port

    12th October 2009
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    Just a simple photo Post-processed to simulate a different kind of “Sepia/Ancient” style.

    Ancient Port
    View it also on Flickr

    Posted in Photos | No Comments »

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    Hide and seek

    12th October 2009
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    Hide and seek

    Posted in Gallery, Apophysis+Flam3, Apophysis | No Comments »

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    Orange Star (update)

    9th October 2009
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    Just a simple Orange Star design; 2 designs update.

    Orange Star 2

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    Posted in Gallery, Apophysis+Flam3, Apophysis | 3 Comments »

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    Flam3 2.8 Beta4 Stagger usage comparison

    8th October 2009
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    Stagger env var is another Flam3 2.8 new feature.
    It permits to control how the Transforms are interpolated during the animation; every designer can use this feature to customize the animation motions.
    It applies to all animation modes created by Flam3: Sheep (Loop), Edge and Morph ones.

    Erik Reckase explains it this way: “Setting stagger to 0 means the same as current behaviour. stagger=1 means that each xform will interpolate one at a time instead of simultaneously. stagger=0.5 means that the second xform will start halfway through the interpolation of the first xform, and so on.” and also “Affects simultaneity of xform interpolation during genome interpolation. Represents how ‘separate’ the xforms are interpolated. Set to 1 for each xform to be interpolated individually, fractions control interpolation overlap.

    Setting stagger to 0 is like not having it at all. The Transforms are in both cases interpolated in the old Flam3 2.7.xx way.

    I’ve prepared 4 small clips that visually explain the ‘stagger’ env var usage.
    The first two clips represent what previously said about stagger=0 and no stagger usage: the result is the same!


    Morph animation – stagger OFF

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    Posted in Gallery, Video, Applications, Flam3 | No Comments »

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    Flam3 2.8 Beta4

    8th October 2009
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    Flam3 2.8 Beta4 release corrects the ‘animate’ mode bug; see here: Flam3 2.8 Beta3
    Previous betas was unable to create Morph animations correctly; the correct ‘animate’ mode implementation is back and this release can create them too.

    Thanks a lot to Erik Reckase for the fast update! :)

    Download it here:
    flam3-2.8-beta4.zip – 32-bit Windows for 1-2 core machines
    flam3-2.8-beta4-atomic.zip – 32-bit Windows for 3+ core machines

    Read the rest of this entry »

    Posted in Applications, Flam3 | 1 Comment »

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