Flam3 3.0
8th October 2010
Flam3 3.0 was finally publically exposed.
It represents the final stage of the various 2.8 Beta releases (who stayed tuned to them it’ll have not much surprises) and it’s a great step forward in comparison of 2.7.xx ones.
Thanks a lot to Erik Reckase for the update!
New features are: Highlight Power, Early Clip Mode, Animate & Color Speed, Motion Elements, Stagger Mode, Apophysis Chaos supported.
A Wiki page is available here: http://code.google.com/p/flam3/wiki/NewFeatures
Download it here:
flam3-3.0 – 32-bit Windows executables
flam3-3.0.tar.gz – flam3 3.0 source tarball
libflam3-3.0.zip – dll for flam3 3.0 used by fr0st
The complete Flam3 README file is available here: http://code.google.com/p/flam3/source/browse/trunk/src/README.txt
Flam3 3.0 – 10/05/10
+ Small tweaks.
+ Fuse iterations default to 15 but increase to 100 when using earlyclip.
+ flux variation added.
Supported Variations – complete list:
linear, sinusoidal, spherical, swirl, horseshoe, polar, handkerchief, heart, disc, spiral, hyperbolic, diamond, ex, julia, bent, waves, fisheye, popcorn, exponential, power, cosine, rings, fan, blob, pdj, fan2, rings2, eyefish, bubble, cylinder, perspective, noise, julian, juliascope, blur, gaussian_blur, radial_blur, pie, ngon, curl, rectangles, arch, tangent, square, rays, blade, secant2, twintrian, cross, disc2, super_shape, flower, conic, parabola, bent2, bipolar, boarders, butterfly, cell, cpow, curve, edisc, elliptic, escher, foci, lazysusan, loonie, pre_blur, modulus, oscilloscope, polar2, popcorn2, scry, separation, split, splits, stripes, wedge, wedge_julia, wedge_sph, whorl, waves2, auger, cos, cosh, cot, coth, csc, csch, exp, log, sec, sech, sin, sinh, tan, tanh, flux.






