Those who travel very slowly may yet make far greater progress, provided they keep always to the straight road, than those who, while they run, forsake it. Rene Descartes, Discourse on the Method
Lo so che parlo perche' parlo ma che non persuadero' nessuno; e questa e' disonesta' - ma la rettorica mi costringe a forza a far cio' - o in altre parole "e' pur necessario che se uno ha addentato una perfida sorba la risputi". C. Michelstaedter, La Persuasione e la Rettorica
SOCRATES: Eh! What can be feared when one is doing one’s duty? I know the rage of my enemies. I know all their slanders; but when one only tries to do good to men and when one does not offend heaven, one can fear nothing, neither during life, nor after death. Voltaire, Socrates, ACT II
Archive for the 'Exper Apophysis Scripts' Category
This a consolidation release.
I’ve found a bad bug about the Flam3 ‘interpolation’ tag: the “Smooth” mode wasn’t correctly written when Flame file wasn’t checked due to a incomplete variable-switch.
‘oscope’ Variation Variable is correctly converted to ‘oscilloscope’ when Flam3 2.8beta7 (and newer ones) are used.
Long time away from my main Apophysis Script: I had so few spare time during the last months. Not much will be available too in the next future due to main-job and the joyful approaching birth of my son (next week).
So I’ve forced the ‘spin’ to finally put my hands to the 1.3.9 final version.
A lot of small thing was left undone in the beta3 and they’re quite complete now.
I’ve added support for Flam3 2.8 beta7 and the new Variations (auger, cos, cosh, cot, coth, csc, csch, exp, log, sec, sech, sin, sinh, tan, tanh); ‘nframes’ and ‘pixel_aspect’ Flam3 commands are now available in the .bat file and then I dropped the support for the previous 2.8 beta versions due to their small bugs.
The Flam3 ‘stagger’ had a small quirk related to Sheep and Edges animations that it’s resolved in this version.
I’ve updated the Padding XForms and the Export/Preview routines. They work far better now. Padding XForms can be used on very large files. Preview is now fully consistent with the exported Flames and it can also be aborted cos it’s executed after the whole exporting).
Global Camera Rotation works properly with both Clockwise and Anticlockwise rotations.
Take a look at the complete Changelog; read it below.
Render Flam3 Padding XForms is a unique feature that I introduced in the script version 1.3.7 (04 November 2008). It was mainly coded to adjust some quirks related to the Morph animation type so the user can have a better control of the whole morphing process but it can also affect Edge and Sheep ones.
Why I’m talking about it?
I’ve had no feedback about it (I’m not blaming anyone) but the script has some potential that lays underneath the surface and the current preliminary documentation doesn’t help at all (I’ll work on it as soon as possible too).
So I was just guessing: “Had someone tried it at all?”. Who knows…
Four simple video examples can maybe show how Padding XForms changes the animation motion.
I just don’t believe how much fast the time flows; the last release is approaching to a month ago. I’ve got so few spare time to work on the script: the new code was added during the weeks but I was out of testing possibilities due to some main-job urgencies.
Well, there’s not much hurry: no users response at all! … I’m not complaining, it’s the world we live in …
Beta3 is a quite good step forward to me. I’m quite near to the end of the 1.3.x planned-features-table so maybe I’d be better stay silent and go on with the coding. Who knows! :O
The new 1.4.x will have plenty of new small commodities and it’ll be mainly focused on usability. You know I’m still on the case.
Flam3 installation is now checked using Apophysis “Export renderer” path: we’ll no see the annoying request anymore, plus it can be easily changed just in case you need to use some different Flam3 versions.
Flam3 2.8 Bet4 stagger env var is now fully supported, plus I added the ‘oscope’ to ‘oscilloscope’ conversion and dropped redundant and useless (to Flam3) Flame.Angle tag.
The other small adds can be found in the Changelog.
I’m back to this script again after more than one year.
Why? Well, some update needs surfaced out of genetic-design mailing list during the last days.
First of all I’ve had the confirmation that the ‘twintrian’ Variation is currently banned; when a Flame containing this Variation is uploaded then the designer will have a surprise: the result it’ll be different cos the server silently erase it.
I’ve secondly discovered that ES (ElectricSheep) server limits to 5 the number of Variations per Transforms (XForm); I was completely unaware of it or I forgot the limitation when I firstly coded the script (I really don’t remember).