Those who travel very slowly may yet make far greater progress, provided they keep always to the straight road, than those who, while they run, forsake it. Rene Descartes, Discourse on the Method
Lo so che parlo perche' parlo ma che non persuadero' nessuno; e questa e' disonesta' - ma la rettorica mi costringe a forza a far cio' - o in altre parole "e' pur necessario che se uno ha addentato una perfida sorba la risputi". C. Michelstaedter, La Persuasione e la Rettorica
SOCRATES: Eh! What can be feared when one is doing one’s duty? I know the rage of my enemies. I know all their slanders; but when one only tries to do good to men and when one does not offend heaven, one can fear nothing, neither during life, nor after death. Voltaire, Socrates, ACT II
Archive for the 'Exper Apophysis Scripts' Category
Well, this is the public beta release.
Sorry for the setback about beta1 but I found a couple of quirks that could potentially lead users to some headaches.
The Chaos tag was improperly including the FinalXForm value (always equal to 1); this value is totally redundant and unneeded.
Global Camera Rotation feature (introduced in 1.3.8.3 release) was spinning the Camera in the wrong direction (the opposite one) cos Apophysis uses an inverted Rotation value.
This version supports most of the new Flam3 2.8 Beta2 new features.
I’m finally approaching the last 1.3.x release (better later than nothing).
I’m actually calling it “beta1″ cos I didn’t have much time to deep test it but I’m quite sure that it should not have strange behaviors or quirks in it.
I’ve added complete Flam3 2.8 beta support: new Variations, new env var and new Flame tags.
The Export routine is finally forced to a single code loop and I’ve corrected some small/rare and quite old quirks.
There’s a lot to list but I think it’s faster and better to read below (Changelog) for all the new stuff.
This is an “internal” release.
Download RenderFlam3 1.3.8.6 here (Right Click / Save As): RenderFlam3.zip
I found a misspelling into the .bat file writing routine cos “nthread” parameter should be “nthreads”. Modifying the misspelled “nthread” value has no effects at all on the number of Threads used by Flam3.
Released under GPL License – http://www.gnu.org/copyleft/gpl.html
Credits or donations are not mandatory but very appreciated especially when using “RenderFlam3″ in commercial production.
RenderFlam3 main purpose is rendering a sequence of Flames using Flam3 to create animations.
It’s an Apophysis script which cycles through the flames in the Title Window,
sets their time field,
sets their advanced animation tags,
saves them all off to a single flame file,
and then creates a bat file (to the same output path).
Executing the bat file will launch flam3-animate and render the animation’s frames; Flam3 will interpolate all the flames. RenderFlam3 can create Morph, Sheep or Edge animations.
I’ve been back to the script during the last days and found that before adding more new features I’ll better use the 1.3.8.x releases to add some more maintenance stuff.
There was some more coding left outside during the last releases due to the lack of spare time.
1.User defined JPEG quality and 16bit PNG support let users to fully customize the generated files both in terms of Format and Quality. 2.Flames checking is now selectable: this feature is very important cos the preliminary Flames checking could require various minutes on big Flames files. Users can use this feature to skip it. It’s should be used on Flames you’ve already checked for Flam3 compatibility. 3.Progress display for preliminary Flames checking and Better progress display for Flames saving let users in having a better and more complete feedback of the operations done by the working script. 4.BAT file header reports Flam3 and RenderFlam3 used version and BAT file header reports Generation parameters give users some information about the environment used to generate the Flame-sequence and the BAT file generated parameters. 5.BAT file is better commented give users more explanatory comments into the generated BAT file; it’d be more easy to optimize the whole rendering process now.
The interesting thing about this script is that, taking a look to the Site’s statistics, I’ve found there’s still some quite good interest in it; it’s actually often browsed and downloaded but I rarely have back some comments or usage tracks: I’m quite mature to know that the general Internet rule is “grab what you can“.
Well, I’ve spent some time tracing the users old requests and working to better code them, as far as possible, instead of adding a new bunch of stuff.
Most of the things are now implemented and some more will be added during the next maintenance releases.
Released under GPL License – http://www.gnu.org/copyleft/gpl.html
Credits or donations are not mandatory but very appreciated especially when using “RenderFlam3″ in commercial production.
Low-quality preview of the Global Camera Rotation feature
RenderFlam3 main purpose is rendering a sequence of Flames using Flam3 to create animations.
It’s an Apophysis script which cycles through the flames in the Title Window,
sets their time field,
sets their advanced animation tags,
saves them all off to a single flame file,
and then creates a bat file (to the same output path).
Executing the bat file will launch flam3-animate and render the animation’s frames; Flam3 will interpolate all the flames. RenderFlam3 can create Morph, Sheep or Edge animations.
Preliminary Docs are included in the new archive.
Read the Docs or below for new features.
Changelog
v 1.3.8.5 – 18 June 2009
User defined JPEG quality added
16bit PNG support added
Flames checking is now selectable
Progress display for preliminary Flames checking
Better progress display for Flames saving
BAT file header reports Flam3 and RenderFlam3 used version
BAT file header reports Generation parameters
BAT file is better commented Read the rest of this entry »
Finally had some limited spare time to update the script!
1. Global Camera Rotation new feature: permit to rotate the Apophysis’s Camera during animations, useful to create spin-around morphs.
2. It now supports disc2, conic and parabola Variations (sorry for the long delay).
3. I’ve finally updated the last Flam3 version checking scheme: Flam3 versions are now properly checked forward!
This is a low-quality preview of the new Global Camera Rotation feature
Released under GPL License – http://www.gnu.org/copyleft/gpl.html
Credits or donations are not mandatory but very appreciated especially when using “RenderFlam3″ in commercial production.
RenderFlam3 main purpose is rendering a sequence of Flames using Flam3 to create animations.
It’s an Apophysis script which cycles through the flames in the Title Window,
sets their time field,
sets their advanced animation tags,
saves them all off to a single flame file,
and then creates a bat file (to the same output path).
Executing the bat file will launch flam3-animate and render the animation’s frames; Flam3 will interpolate all the flames. RenderFlam3 can create Morph, Sheep or Edge animations.
Changelog
v 1.3.8.3 – 5 June 2009
Added Global Camera Rotation
v 1.3.8.2 – 2 June 2009
Added support for disc2, conic and parabola Variations
Updated/Better Flam3 version checking scheme: Flam3 versions are now properly checked forward!
v 1.3.8 – 08 November 2008
Corrected a couple of bug regarding selectable Padding XForms writing
Implemented writing of No, FinalXForm + PostXForm, PostXForm or FinalXForm only
Default value changed to 0 = No Padding XForms
The archive’s name is RenderFlam3.zip only Read the rest of this entry »
Corrected a couple of bug regarding selectable Padding XForms writing
Implemented writing of No, FinalXForm + PostXForm, PostXForm or FinalXForm only
Default value changed to 0 = No Padding XForms; let Flam3 choose the preferred one.
Released under GPL License – http://www.gnu.org/copyleft/gpl.html
Credits or donations are not mandatory but very appreciated especially when using “RenderFlam3″ in commercial production.
RenderFlam3 main purpose is rendering a sequence of Flames using Flam3 to create animations.
It’s an Apophysis script which cycles through the flames in the Title Window,
sets their time field,
sets their advanced animation tags,
saves them all off to a single flame file,
and then creates a bat file (to the same output path).
Executing the bat file will launch flam3-animate and render the animation’s frames; Flam3 will interpolate all the flames. RenderFlam3 can create Morph, Sheep or Edge animations.
I’ve got finally some spare time, during the last days, to put my hands back on the Script again.
This version adds more support to the latest Flam3 versions.
New motion blur features: temporal_filter_type, temporal_filter_width and temporal_filter_exp
plus
interpolation types: old and older (linear and log already supported)
The padding XForms addition (“Flam3 Advanced Parameters”) is selectable by user.
A rare bug regarding FinalXform handling was corrected.
The code is better optimized and the whole script is more compact than the previous version.
The Flam3 installation scheme is now version-independent for every 2.7.xx version both in “sub” and “plain” folder setups.
Released under GPL License – http://www.gnu.org/copyleft/gpl.html
Credits or donations are not mandatory but very appreciated especially when using “RenderFlam3″ in commercial production.
RenderFlam3 main purpose is rendering a sequence of Flames using Flam3 to create animations.
It’s an Apophysis script which cycles through the flames in the Title Window,
sets their time field,
sets their advanced animation tags,
saves them all off to a single flame file,
and then creates a bat file (to the same output path).
Executing the bat file will launch flam3-animate and render the animation’s frames; Flam3 will interpolate all the flames. RenderFlam3 can create Morph, Sheep or Edge animations.
I’ve tested RenderFlam3 1.3.6 using the last Flam3 2.7.16 release.
The Script finds the new version correctly when it’s used both in “plain” and “sub” folders installations.
The script works perfectly in conjunction with the latest Flam3 versions but it supports all the features up to 2.7.11 one.
I don’t have updated the whole thing, during the last months, due to lack of spare time and no users demand but the Apophysis-Flam3 combo is still viable using the script.