Those who travel very slowly may yet make far greater progress, provided they keep always to the straight road, than those who, while they run, forsake it. Rene Descartes, Discourse on the Method
Lo so che parlo perche' parlo ma che non persuadero' nessuno; e questa e' disonesta' - ma la rettorica mi costringe a forza a far cio' - o in altre parole "e' pur necessario che se uno ha addentato una perfida sorba la risputi". C. Michelstaedter, La Persuasione e la Rettorica
Under a darkening sky / The night is falling down on me / And I'm thinking that I should / Head on home / Been gone too long / Leave my roaming M. Knopfler and Emmylou Harris, Beachcombing
This a consolidation release.
I’ve found a bad bug about the Flam3 ‘interpolation’ tag: the “Smooth” mode wasn’t correctly written when Flame file wasn’t checked due to a incomplete variable-switch.
‘oscope’ Variation Variable is correctly converted to ‘oscilloscope’ when Flam3 2.8beta7 (and newer ones) are used.
Released under GPL License – http://www.gnu.org/copyleft/gpl.html
Credits or donations are not mandatory but very appreciated especially when using “RenderFlam3″ in commercial production.
Released under GPL License – http://www.gnu.org/copyleft/gpl.html
Credits or donations are not mandatory but very appreciated especially when using “RenderFlam3″ in commercial production.
It represents the final stage of the various 2.8 Beta releases (who stayed tuned to them it’ll have not much surprises) and it’s a great step forward in comparison of 2.7.xx ones.
Thanks a lot to Erik Reckase for the update!
New features are: Highlight Power, Early Clip Mode, Animate & Color Speed, Motion Elements, Stagger Mode, Apophysis Chaos supported.
A Wiki page is available here: http://code.google.com/p/flam3/wiki/NewFeatures
Long time away from my main Apophysis Script: I had so few spare time during the last months. Not much will be available too in the next future due to main-job and the joyful approaching birth of my son (next week).
So I’ve forced the ‘spin’ to finally put my hands to the 1.3.9 final version.
A lot of small thing was left undone in the beta3 and they’re quite complete now.
I’ve added support for Flam3 2.8 beta7 and the new Variations (auger, cos, cosh, cot, coth, csc, csch, exp, log, sec, sech, sin, sinh, tan, tanh); ‘nframes’ and ‘pixel_aspect’ Flam3 commands are now available in the .bat file and then I dropped the support for the previous 2.8 beta versions due to their small bugs.
The Flam3 ‘stagger’ had a small quirk related to Sheep and Edges animations that it’s resolved in this version.
I’ve updated the Padding XForms and the Export/Preview routines. They work far better now. Padding XForms can be used on very large files. Preview is now fully consistent with the exported Flames and it can also be aborted cos it’s executed after the whole exporting).
Global Camera Rotation works properly with both Clockwise and Anticlockwise rotations.
Take a look at the complete Changelog; read it below.
Flam3 2.8 Beta7 release mainly adds full interpolation for ‘Highlight power’ and it corrects the flam3-genome ‘split’ (broken during the previous betas).
Render Flam3 Padding XForms is a unique feature that I introduced in the script version 1.3.7 (04 November 2008). It was mainly coded to adjust some quirks related to the Morph animation type so the user can have a better control of the whole morphing process but it can also affect Edge and Sheep ones.
Why I’m talking about it?
I’ve had no feedback about it (I’m not blaming anyone) but the script has some potential that lays underneath the surface and the current preliminary documentation doesn’t help at all (I’ll work on it as soon as possible too).
So I was just guessing: “Had someone tried it at all?”. Who knows…
Four simple video examples can maybe show how Padding XForms changes the animation motion.