Those who travel very slowly may yet make far greater progress, provided they keep always to the straight road, than those who, while they run, forsake it. Rene Descartes, Discourse on the Method
Lo so che parlo perche' parlo ma che non persuadero' nessuno; e questa e' disonesta' - ma la rettorica mi costringe a forza a far cio' - o in altre parole "e' pur necessario che se uno ha addentato una perfida sorba la risputi". C. Michelstaedter, La Persuasione e la Rettorica
Under a darkening sky / The night is falling down on me / And I'm thinking that I should / Head on home / Been gone too long / Leave my roaming M. Knopfler and Emmylou Harris, Beachcombing
Stagger env var is another Flam3 2.8 new feature.
It permits to control how the Transforms are interpolated during the animation; every designer can use this feature to customize the animation motions.
It applies to all animation modes created by Flam3: Sheep (Loop), Edge and Morph ones.
Erik Reckase explains it this way: “Setting stagger to 0 means the same as current behaviour. stagger=1 means that each xform will interpolate one at a time instead of simultaneously. stagger=0.5 means that the second xform will start halfway through the interpolation of the first xform, and so on.” and also “Affects simultaneity of xform interpolation during genome interpolation. Represents how ‘separate’ the xforms are interpolated. Set to 1 for each xform to be interpolated individually, fractions control interpolation overlap.”
Setting stagger to 0 is like not having it at all. The Transforms are in both cases interpolated in the old Flam3 2.7.xx way.
I’ve prepared 4 small clips that visually explain the ‘stagger’ env var usage.
The first two clips represent what previously said about stagger=0 and no stagger usage: the result is the same!
I’ve got finally had some free cpu to render a short preview sequence out of the 12 Temper those Fiery Particles designs.
Here it is; the final sequence will be a bit longer (currently working on it).
Hope you’ll like it.
Two new small previews vids created using RenderFlam3 Step script.
Tdwnc is the first sequence using Variation’s Variables morphing; the result is quite good, the main problem here is due to Spline interpolation that shifts frames motion after KeyFrame temporal position.
I’ll render the same sequence, as soon as possible, using the Linear interpolation that could cure the shift probelm but it’d provide les smooth motion.